Client: Marvel
Production Designer : Owen Paterson
Few of many artworks I created for Captain America : Civil War movie while working at Marvel.
Learn innovative techniques as one industry-leading artist teaches another from a completely different field. You receive the same tutorials, the same information, and the same guidance.
Our goal is not only to teach what we've learned, but to demonstrate and share how we learn.
You can follow our journey, or you can start your own.
Never Learn Alone
Learn Squared - UI/Data Design
Instructor: Ash Thorp
These are several images I've done learning UI and Data design and tools from creative director and Learn Squared co-founder / instructor - Ash Thorp. Each another lesson I've learnt how to combine render passes and components created inside Adobe Illustrator and transfered to Cinema4D for final passes render.
Compositions are assembled inside Photoshop CC.
Software: 3ds Max 2015, Corona Renderer
Director: Ash Thorp
Project 2501 is a respectful homage to Shirow Masamune’s manga and Mamoru Oshii’s seminal film “Ghost in the Shell”. It started as a photo tribute by Ash Thorp and Tim Tadder, soon became a worldwide collaborative work of more than 20 artists.
http://www.gits2501.com/
My involvment in this project was to help out on few of the shots.
Showtime is an original IP and collection of mini-stories based in near future cyberpunk worlds.
Writer/Creator: Maciej Kuciara
Copyright © Maciej Kuciara, 2004-2014
Gods of Egypt (2016)
Client: Thunder Road Pictures / Summit Entertainment
Production Designer: Owen Paterson
5th Wave
Client: Columbia Pictures
Production Designer: Jon Billington
After reading Darren Hardy's 'The Compound Effect' book, I decided it's time to start building habits that will over time have profound and positive effects in my life. I took upon myself simple, doable idea - sketch something in sketchbook every 1-2 nights, right before bed. Some of these exercises took me just merely 15 minutes, while other turned to 3 hr inspiration spree. This section is all about my journey with #arthabit
This small gallery section is dedicated to fan art, art parodies and pop culture mash-ups I'm creating in my spare time. Enjoy!
Painting live is collection of sketches and artwork done during my livestreams, QA live sessions etc. You can check one of streams here:
http://www.ustream.tv/recorded/61162475
Seventh Son (2015)
Legendary Pictures
Director: Sergei Bodrov
I've done several creature designs for Sergei Bodrov's film Seventh Son. I've been working exclusively with director and producer Erica Lee during early stages of production.
Here are some designs I've done using CAD software.
Personal, Zbrush and 3ds max
Concept : CPR-13 is a military project funded by US congress to develop first 100% cybernetic armor that could completely shell human brain, maintaining life support with software/hardware improved reaction time, giving software calculated almost instant response abilities linked directly to thoughts.
Hardware shelling the brain is multi-layered with several advanced carbon based composites, giving it an ability to withstand heavy artilery and AMP attacks.
Copyright © Maciej Kuciara, 2004-2014
A selection of personal concept designs of humanoid robots and cyborgs.
Copyright © Maciej Kuciara, 2004-2014
Client: Naughty Dog / SCEA, 2010-2013
Title: The Last of Us (VG, PS3)
Directors: Bruce Straley, Neil Druckmann
The Last of Us is Playstation 3 exclusive has won 5 BAFTA Awards, including Best Game of 2014.
I was responsible for visual development of the project, helping out with setting the visual goals as well as art benchmark for post-pandemic world of The Last of Us.
Set of illustrations done for Galaxy Saga TCG.
Client: Applibot
Jupiter Ascending (2015)
Directors: Lana and Andy Wachowski
VFX Designer: John Gaeta
You can check the official trailer here:
https://www.youtube.com/watch?v=ZoCyL_Pqzu8
Client: Moving Picture Company
Art Director: Virginie Bourdin (MPC)
Director: Bryan Singer
Future Sentinel designs for X-Men: Days of Future Past film. With talented folks at MPC and direction from Virginie Bourdin and VFX Supervisor Richard Stammers, I was responsible for the design of future Sentinels.
The design process involved using replicator method in Luxology's Modo - I was creating moving patterns based on reference provided to the team by director Bryan Singer.
I've also went through several design passes to explore different avenues for the look of the sentinels. With help of other artists from MPC, we looked more closely at the shape language of the sentinels. Below you can see more successful examples of masculine vs feminine shapes.
Most sentinel development efforts were put into creating variations of approved general shape and pattern language. We also looked at different ways the sentinel would animate its body parts for different functions. Opening head to attack, animating arm into drill, etc.
Director: Gary Shore
Universal Pictures
Concept illustrations done together with Director Gary Shore for film Dracula Untold.
Concept Design Aademy workshop illustration
Client: Applibot
Illustrations done for Legend of Cryptids card game.
Client: Platige Image
Concept art and matte painting I did for Cyberpunk 2077 official trailer.
Environment Illustrations
Copyright © Maciej Kuciara, 2004-2014
Client: Wizards of the Coast
Several card illustration I did for Magic: The Gathering
Copyright © Wizards of the Coast
Personal illustrations 2008-2011
Copyright © Maciej Kuciara, 2004-2014
Client: Blur
Concept illustration for Tim Miller's official Halo 4 release trailer, called 'Scanned', produced by David Fincher.
Environment concepts for Crysis 2