• Work
  • Learn Squared
  • Art Cafe
  • Showtime
  • Tutorials
  • Newsletter
  • About

MACIEJ KUCIARA

  • Work
  • Learn Squared
  • Art Cafe
  • Showtime
  • Tutorials
  • Newsletter
  • About

Captain America : Civil War

Client: Marvel
Production Designer : Owen Paterson


Few of many artworks I created for Captain America : Civil War movie while working at Marvel.

Learn Squared

Learn innovative techniques as one industry-leading artist teaches another from a completely different field. You receive the same tutorials, the same information, and the same guidance.

Our goal is not only to teach what we've learned, but to demonstrate and share how we learn.

You can follow our journey, or you can start your own.

Never Learn Alone

L2: UI / Data Design

Learn Squared - UI/Data Design
Instructor: Ash Thorp

These are several images I've done learning UI and Data design and tools from creative director and Learn Squared co-founder / instructor - Ash Thorp. Each another lesson I've learnt how to combine render passes and components created inside Adobe Illustrator and transfered to Cinema4D for final passes render. 

Compositions are assembled inside Photoshop CC.

Worlds

Software: 3ds Max 2015, Corona Renderer

Tears in Rain

Project 2501

Director: Ash Thorp

Project 2501 is a respectful homage to Shirow Masamune’s manga and Mamoru Oshii’s seminal film “Ghost in the Shell”. It started as a photo tribute by Ash Thorp and Tim Tadder, soon became a worldwide collaborative work of more than 20 artists.

http://www.gits2501.com/

My involvment in this project was to help out on few of the shots.

 

Showtime

Showtime is an original IP and collection of mini-stories based in near future cyberpunk worlds. 

Writer/Creator: Maciej Kuciara

 

Copyright © Maciej Kuciara, 2004-2014

Gods of Egypt (2016)

Gods of Egypt (2016)

Client: Thunder Road Pictures / Summit Entertainment
Production Designer: Owen Paterson

5th Wave (2016)

5th Wave

Client: Columbia Pictures

Production Designer: Jon Billington

#arthabit

After reading Darren Hardy's 'The Compound Effect' book, I decided it's time to start building habits that will over time have profound and positive effects in my life. I took upon myself simple, doable idea - sketch something in sketchbook every 1-2 nights, right before bed. Some of these exercises took me just merely 15 minutes, while other turned to 3 hr inspiration spree. This section is all about my journey with #arthabit

Fan Art

This small gallery section is dedicated to fan art, art parodies and pop culture mash-ups I'm creating in my spare time. Enjoy!

Painting Live

Painting live is collection of sketches and artwork done during my livestreams, QA live sessions etc. You can check one of streams here:
http://www.ustream.tv/recorded/61162475

 

Seventh Son

Seventh Son (2015)
Legendary Pictures

Director: Sergei Bodrov

I've done several creature designs for Sergei Bodrov's film Seventh Son. I've been working exclusively with director and producer Erica Lee during early stages of production.

CAD

Here are some designs I've done using CAD software.

CPR-13

Personal, Zbrush and 3ds max

Concept : CPR-13 is a military project funded by US congress to develop first 100% cybernetic armor that could completely shell human brain, maintaining life support with software/hardware improved reaction time, giving software calculated almost instant response abilities linked directly to thoughts. 
Hardware shelling the brain is multi-layered with several advanced carbon based composites, giving it an ability to withstand heavy artilery and AMP attacks.

Copyright © Maciej Kuciara, 2004-2014

Human Machines

A selection of personal concept designs of humanoid robots and cyborgs.

 

Copyright © Maciej Kuciara, 2004-2014

The Last of Us

Client: Naughty Dog / SCEA, 2010-2013
Title: The Last of Us (VG, PS3) 
Directors: Bruce Straley, Neil Druckmann

The Last of Us is Playstation 3 exclusive has won 5 BAFTA Awards, including Best Game of 2014.

I was responsible for visual development of the project, helping out with setting the visual goals as well as art benchmark for post-pandemic world of The Last of Us. 

Galaxy Saga

Set of illustrations done for Galaxy Saga TCG.
Client: Applibot

Jupiter Ascending

Jupiter Ascending (2015)
Directors: Lana and Andy Wachowski

VFX Designer: John Gaeta

You can check the official trailer here:
https://www.youtube.com/watch?v=ZoCyL_Pqzu8

X-Men: Days of Future Past

Client: Moving Picture Company
Art Director: Virginie Bourdin (MPC)
Director: Bryan Singer

Future Sentinel designs for X-Men: Days of Future Past film. With talented folks at MPC and direction from Virginie Bourdin and VFX Supervisor Richard Stammers, I was responsible for the design of future Sentinels. 

The design process involved using replicator method in Luxology's Modo - I was creating moving patterns based on reference provided to the team by director Bryan Singer.

I've also went through several design passes to explore different avenues for the look of the sentinels. With help of other artists from MPC, we looked more closely at the shape language of the sentinels. Below you can see more successful examples of masculine vs feminine shapes.

Most sentinel development efforts were put into creating variations of approved general shape and pattern language. We also looked at different ways the sentinel would animate its body parts for different functions. Opening head to attack, animating arm into drill, etc.

 

Dracula Untold

Director: Gary Shore

Universal Pictures

 

Concept illustrations done together with Director Gary Shore for film Dracula Untold.

AIIE Workshop

CDA

Concept Design Aademy workshop illustration

Applibot

Client: Applibot

Illustrations done for Legend of Cryptids card game.

Cyberpunk 2077

Client: Platige Image

Concept art and matte painting I did for Cyberpunk 2077 official trailer.

Environments

Environment Illustrations

 

Copyright © Maciej Kuciara, 2004-2014

Magic: The Gathering

Client: Wizards of the Coast

Several card illustration I did for Magic: The Gathering

 

Copyright © Wizards of the Coast

Illustrations

Personal illustrations 2008-2011

 

Copyright © Maciej Kuciara, 2004-2014

Halo 4 Scanned

Client: Blur

Concept illustration for Tim Miller's official Halo 4 release trailer, called 'Scanned', produced by David Fincher.

Alien: Isolation

Crysis

Environment concepts for Crysis 2

 

 

Captain America : Civil War

— view —

123123123123.jpg

Learn Squared

— view —

Untitled-2.jpg

L2: UI / Data Design

— view —

L7.jpg

Worlds

— view —

render_01.jpg

Tears in Rain

— view —

TearsInRain_Final.jpg

Project 2501

— view —

GITS_SITE_1920_AT_30_o.jpg

Showtime

— view —

Blondie_Selfie_02.jpg

Gods of Egypt (2016)

— view —

horus-vs-set_v002e.jpg

5th Wave (2016)

— view —

ENV_MiamiWave_v04_MK_080714.jpg

#arthabit

— view —

tumblr_ntf9i3pm2R1qhcpgpo1_1280.jpg

Fan Art

— view —

ninja_scroll_by_tiger1313-d8qyrbx.jpg

Painting Live

— view —

Untitled-2.jpg

Seventh Son

— view —

seventh_son_by_tiger1313-d8p65nq.jpg

CAD

— view —

spider_wingWIP.png

CPR-13

— view —

cpr-13.jpg

Human Machines

— view —

a7_o.jpg

The Last of Us

— view —

drawings_photo_manipulation_the_last_of_us_1920x1200_56260.jpg

Galaxy Saga

— view —

tetra-advanced_final_o.jpg

Jupiter Ascending

— view —

Untitled-1.jpg

X-Men: Days of Future Past

— view —

is-x-men-days-of-future-past-worth-watching-sentinel.jpeg

Dracula Untold

— view —

dracula.jpg

AIIE Workshop

— view —

10454134_10203473728757156_4783588338592155169_o.jpg

CDA

— view —

CDAw_cyborg_MK_02_03_o.jpg

Applibot

— view —

dragonknight_revised_905.jpg

Cyberpunk 2077

— view —

019_max_o.jpg

Environments

— view —

space-corridor_v08 - Copy_o.jpg

Magic: The Gathering

— view —

Sinking_Building_Resort.JPEG-0edf5_905.JPG

Illustrations

— view —

darkriders_o.jpg

Halo 4 Scanned

— view —

halo_4_final_o.jpg

Alien: Isolation

— view —

isolation.jpg

Crysis

— view —

NY_entry_006_o.jpg

Copyright © 2004-2015 by Maciej Kuciara, All Rights Reserved